oh yes, I see, the Y on the warhead is the standout looking Y in the Crysis title. it was the game that made many people go off at how brilliantly a PC can process graphics
Lolz@PC. Very good, all very impressive. I also once made THE GREATEST FILM THAT HAS EVER BEEN MADE. But sadly, it was too awesome to be seen by ANYONE. But it sure would silence the critics. You know, if they could actually see it. ¬_¬
Crysis was probably the wrong item to show, even though the “warhead” connection was nice. It’s an important point, though that consoles are a fixed processing capability platform, whereas PCs are in a state of continuous upgrade. The 5 year cycle for consoles means they start out far advanced of affordable PCs (with the difference made up in licensing costs to 3rd parties) but that’s IT for the next 5 years, as the PC market continues to release new hardware. It’s a lot more complex than just referencing one game, so I can see why this was chosen as a simpler illustration.
Wali: Remember that, once upon a time, Unreal Tournament 2 was hailed as the pinnacle in graphical capabilities for a PC. PC’s have the advantage of constantly evolving hardware. As months pass, The 360 and PS3 will fall steadily behind, and with every new processor, every new graphics card, the PC advances.
Sorry, I don’t think you quite understood. It wasn’t a direct hardware to hardware comparison, more a comment on the madness of making a magnum opus that can be seen by virtually no one.
MK: Eventually… eventually… everyone will own a PC that can run Crysis. I mean, consider Half Life 2, when it came out, it had system requirements that forced many to go forth and upgrade. Same for Doom III, and many other titles.
Remember: PC’s march slowly forward, with developers always on the path to push the edge. Consoles advance by leaps, but always just behind the PC’s maximum capabilities.
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